Post by Conestoga on Nov 23, 2008 23:11:57 GMT -5
In WAR, guilds play an integral part in claiming keeps for their side. Not only can you fight together with your banner held high, but those banners can be used to benefit everyone in the area in keep defense once you’ve claimed the keep as your own. Not only that, but your guild will gain certain benefits and advantages just for owning a keep. Imagine your colors flying high for the masses to see. Stir passion in your allies and instill fear into the hearts of your enemies as they come to recognize your colors
To claim a Keep, a Standard Bearer must plant their guild’s standard into a specific slot on the roof of the Keep. Upon doing so, the guild banner tactics will be applied to the specified area in RvR. For Example: “This Guild Rocks” has 2 tactics applied to their Bronze Banner: +5% coin & +5% loot drops. When they claim a Keep with that Banner, everyone from their Realm within the specified range of the banner will get 5% more coin and loot drops. Once a Standard Bearer plants his Standard to claim a Keep, that Standard Bearer gives up his rights to carry a Standard again until the guild loses control of the keep.
The benefits your guild will enjoy while having a keep under their control include:
* Guilds will earn experience over time while holding the Keep
* Guilds will be notified via chat window warnings if their claimed Keep is under assault.
* If a Guild Disbands, then ownership of the Keep is abandoned and all guards and banners will be switched to non-guild specific.
* If a Keep that is claimed by a guild is captured, then the Standard associated with the Keep is considered captured.
A Guild, assuming it has achieved the proper level, may 'claim' keeps in the game, once they are captured. Though any non-guilded player can take part in assaulting a keep and can capture it for their realm to gain the RvR benefits of owning a keep, once the battle has been won, a guilded player carrying a banner can capture the central point of the keep so that its control is switched to the player's respective guild. Claiming a keep will allow the guild to hang their banner from the keep ramparts, along with any banners captured from enemy guilds. Controlling a keep will also give a bonus to the guild's rank.
Maintaining ownership of a keep will come with an upkeep cost. This cost is automatically deducted every 10 minutes from the guild bank.
Tier 2 Keep = 3g an hour
Tier 3 Keep = 4g an hour
Tier 4 keep = 5g an hour
To claim a Keep, a Standard Bearer must plant their guild’s standard into a specific slot on the roof of the Keep. Upon doing so, the guild banner tactics will be applied to the specified area in RvR. For Example: “This Guild Rocks” has 2 tactics applied to their Bronze Banner: +5% coin & +5% loot drops. When they claim a Keep with that Banner, everyone from their Realm within the specified range of the banner will get 5% more coin and loot drops. Once a Standard Bearer plants his Standard to claim a Keep, that Standard Bearer gives up his rights to carry a Standard again until the guild loses control of the keep.
The benefits your guild will enjoy while having a keep under their control include:
* Guilds will earn experience over time while holding the Keep
* Guilds will be notified via chat window warnings if their claimed Keep is under assault.
* If a Guild Disbands, then ownership of the Keep is abandoned and all guards and banners will be switched to non-guild specific.
* If a Keep that is claimed by a guild is captured, then the Standard associated with the Keep is considered captured.
A Guild, assuming it has achieved the proper level, may 'claim' keeps in the game, once they are captured. Though any non-guilded player can take part in assaulting a keep and can capture it for their realm to gain the RvR benefits of owning a keep, once the battle has been won, a guilded player carrying a banner can capture the central point of the keep so that its control is switched to the player's respective guild. Claiming a keep will allow the guild to hang their banner from the keep ramparts, along with any banners captured from enemy guilds. Controlling a keep will also give a bonus to the guild's rank.
Maintaining ownership of a keep will come with an upkeep cost. This cost is automatically deducted every 10 minutes from the guild bank.
Tier 2 Keep = 3g an hour
Tier 3 Keep = 4g an hour
Tier 4 keep = 5g an hour