Post by taallonn on Dec 8, 2008 4:40:31 GMT -5
* Anub'Rekhan has approximately 2,230,000 hit points.
Anub'Rekhan
*
Impale: This is an area of effect ability that targets a random player and hits everyone in a straight line between Anub'Rekhan and the player. It will do 4813 to 6187 Physical damage and launch the affected players high in the air, causing 50% fall damage when they hit the ground.
*
Locust Swarm: Every 70-120 seconds, Anub'Rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him (the AoE remains centered on Anub'Rekhan as he moves), he will also slow to 75% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly dealing 875 to 1125 Nature damage every 2 seconds per stack as well as silencing those afflicted. When he casts this spell, a Crypt Guard will also spawn at his initial engage point. Lasts 16 seconds.
NOTE: The Locust Swarm attack has an approximately 90 second cooldown, however the first cast is not at a set time, between 80 seconds and 2 minutes. As well, the Locust Swarm is not a normal silence. Unlike a normal silence, it prevents the use of all abilities (even auto-attack). This means that the MT cannot use Shield Wall or Last Stand to save himself if he gets stacked too high. Items, however, are still able to be used.
EXTRA NOTE: Aspect of the Pack can be used to get out of the Locust Swarm range but needs good timing from both Main Tank and Hunter. Unholy Aura will also work if the Death Knight stands a little further ahead of the kiting path and runs with the Main tank to the initial tanking place. If you're late on your kiting and start stacking up the debuff, drink a swiftness potion.
*
Summon Corpse Scarabs: Whenever there is a corpse in the room (either a player or a Crypt Guard) Anub'Rekhan may decide to spawn corpse scarabs from it. This is not on a set timer. Ten will be spawned from a Crypt Guard and Five from a player. They spawn with threat on random players and will spread out and attack random targets.
Crypt Guards
These adds will spawn after every Locust Swarm, they have around 300,000 health. They have a cleave, a stacking acid spit dot that ticks for 500 a stack, an area of effect immobilizing web and a low HP frenzy.
Anub'Rekhan
*
Impale: This is an area of effect ability that targets a random player and hits everyone in a straight line between Anub'Rekhan and the player. It will do 4813 to 6187 Physical damage and launch the affected players high in the air, causing 50% fall damage when they hit the ground.
*
Locust Swarm: Every 70-120 seconds, Anub'Rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him (the AoE remains centered on Anub'Rekhan as he moves), he will also slow to 75% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly dealing 875 to 1125 Nature damage every 2 seconds per stack as well as silencing those afflicted. When he casts this spell, a Crypt Guard will also spawn at his initial engage point. Lasts 16 seconds.
NOTE: The Locust Swarm attack has an approximately 90 second cooldown, however the first cast is not at a set time, between 80 seconds and 2 minutes. As well, the Locust Swarm is not a normal silence. Unlike a normal silence, it prevents the use of all abilities (even auto-attack). This means that the MT cannot use Shield Wall or Last Stand to save himself if he gets stacked too high. Items, however, are still able to be used.
EXTRA NOTE: Aspect of the Pack can be used to get out of the Locust Swarm range but needs good timing from both Main Tank and Hunter. Unholy Aura will also work if the Death Knight stands a little further ahead of the kiting path and runs with the Main tank to the initial tanking place. If you're late on your kiting and start stacking up the debuff, drink a swiftness potion.
*
Summon Corpse Scarabs: Whenever there is a corpse in the room (either a player or a Crypt Guard) Anub'Rekhan may decide to spawn corpse scarabs from it. This is not on a set timer. Ten will be spawned from a Crypt Guard and Five from a player. They spawn with threat on random players and will spread out and attack random targets.
Crypt Guards
These adds will spawn after every Locust Swarm, they have around 300,000 health. They have a cleave, a stacking acid spit dot that ticks for 500 a stack, an area of effect immobilizing web and a low HP frenzy.