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Pets
Mar 4, 2009 10:22:08 GMT -5
Post by Thurgrayden on Mar 4, 2009 10:22:08 GMT -5
What do you consider to be the best pets currently (v3.0.9) for specific purposes? So far, I've just been using a cat or wolf for DPS, but I'm interested in hearing other opinions.
I'm also interested in find out how viable it is to keep pets for other purposes, AoE or Tanking...especially with the upcoming ability to call stabled pets.
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Pets
Mar 4, 2009 18:37:37 GMT -5
Post by taallonn on Mar 4, 2009 18:37:37 GMT -5
What do you consider to be the best pets currently (v3.0.9) for specific purposes? So far, I've just been using a cat or wolf for DPS, but I'm interested in hearing other opinions. I'm also interested in find out how viable it is to keep pets for other purposes, AoE or Tanking...especially with the upcoming ability to call stabled pets. Well I was gonna give you some really nice specifics...until I saw this on tkasomething.comQC > BF Additions to the official 3.1 patch notes. * Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot. * Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations. * Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks. * Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster’s maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target. * Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. * New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 sec. 30 sec. cooldown. * T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%. * Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect. * Cornered: The crit reduction when this ability is active has been increased. * Feeding Frenzy increased to 8/16% damage up from 6/12%. * Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time. * Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank. * Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets. * New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage. * New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used. * New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. It increases the stamina and attack power inherited from the hunter. * Roar of Recovery cooldown decreased to 3 min, down from 6 min. * Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
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Pets
Mar 4, 2009 18:42:35 GMT -5
Post by taallonn on Mar 4, 2009 18:42:35 GMT -5
To sum it up.....offhand I don't know what's going to be best. Reason is with all the changes going in in 3.1 it appears that they are trying once again to standardize pets to a poin where you don't need specific pets for specific tasks.
As of now the Gorilla is still best aoe pet and all around pve farming pet raptor, cat, wolf, are good for dps from my experience.....
Go check out the forums on tkasomething.com they will have more in-depth theorycrafting on the pets
--------------------------------------------- As far as tanking goes that all depends on how far you want to go with it. the gorilla was the best for that as the thunderstomp gave additional threat to it and with it being a tanking pet you could set up it's talents for max armor/health and crit reduction. The talents of hunters that used their gorilla's to tank gruul and whatnot was specifically tailored to give the pet all the bonuses, and very little to the hunter himself. The gearing and gemming of the hunter went 90% to stamina so that the pet had a huge health pool which made it a little easier on the healers healing it. the hunter in essence resorted himself to doing minor damage, if at all.
Eyes of the beast is a fun ability to play with, as you control your pet and do all his specials when you want but it's timed, and off the timer losing agro is a bitch to get back. Not to mention the hunters that did this were in tier 6 at the time, and doing tier 4/5 content which made it a little easier for their pet and more gimicky than actually being viable
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