Post by taallonn on Jul 7, 2008 1:35:44 GMT -5
Updated for Wrath
Advantages of a druid tank
* The Survival of the Fittest talent allows druids to become immune to critical hits at level 80 without the need of additional Defense or Resilience from gear.
* Although not an advantage nor a disadvantage, bear druids are different from the other 3 tanking classes regarding stats. Generally a bear tank will have more hit points, a higher dodge chance and slightly more armor than other tanks, but these extra stats are a balance for the inability to parry or wear a shield.
* Feral Charge allows the druid to quickly close in on the enemy at a very low rage cost. This ability comes in handy in many situations, allowing the druid to instantly re-engage a mob after getting knocked back or when picking up a loose mob (even though Growl can take care of that too now).
* Druids are immune to Polymorph and Humanoid Mind Control effects but these are extremely situational.
* Bear abilities (i.e. Maul,Mangle) scale very well with gear.
* Although bears can be disarmed, they only suffer the loss of the stats from the weapon whereas another tank could temporarily lose their ability to use abilities that require a weapon to perform.
* Previously, a druid using Swipe was only able to hit 3 targets, thus greatly limiting the druid's ability to AoE tank. However, version 3.0 has removed that limit, allowing Druids to AoE tank any number of mobs quite effectively.
Disadvantages of a druid tank
* One very important difference between Swipe and other AOE Tanking abilities is that most other AOE tank abilities are Point Blank Area of Effect while Swipe is a forward-facing Cone Area of Effect only. The disadvantage is that you must keep all mobs you are tanking in front of you and must always have your target within melee range. This can make Swipe a little tricky to use at times and can even lead to a wipe.
* One of the disadvantages of bear tanks is their limited set of last resort options. However version 3.0 has dramatically reduced issue. Frenzied Regeneration now restores a percentage of maximum health (instead of a fixed quantity as previous) and, if glyphed, increases healing received by 20%. Bears now also have the Survival Instincts ability which temporarily grants 30% of maximum health (like Last Stand). Barkskin and healing potions are now usable without reverting to caster form. Many bear druids supplement their last resort options with trinkets such as [Valor Medal of the First War].
* Version 3.0 has also added the talent Protector of the Pack, which helps mitigate magic damage somewhat, but still doesn't meet the measure of other tanks' magic damage reduction abilities. Barkskin can help mitigate, but only for some seconds out of a minute, so high magic damage fights generally don't favor druid tanks.
Advantages of a druid tank
* The Survival of the Fittest talent allows druids to become immune to critical hits at level 80 without the need of additional Defense or Resilience from gear.
* Although not an advantage nor a disadvantage, bear druids are different from the other 3 tanking classes regarding stats. Generally a bear tank will have more hit points, a higher dodge chance and slightly more armor than other tanks, but these extra stats are a balance for the inability to parry or wear a shield.
* Feral Charge allows the druid to quickly close in on the enemy at a very low rage cost. This ability comes in handy in many situations, allowing the druid to instantly re-engage a mob after getting knocked back or when picking up a loose mob (even though Growl can take care of that too now).
* Druids are immune to Polymorph and Humanoid Mind Control effects but these are extremely situational.
* Bear abilities (i.e. Maul,Mangle) scale very well with gear.
* Although bears can be disarmed, they only suffer the loss of the stats from the weapon whereas another tank could temporarily lose their ability to use abilities that require a weapon to perform.
* Previously, a druid using Swipe was only able to hit 3 targets, thus greatly limiting the druid's ability to AoE tank. However, version 3.0 has removed that limit, allowing Druids to AoE tank any number of mobs quite effectively.
Disadvantages of a druid tank
* One very important difference between Swipe and other AOE Tanking abilities is that most other AOE tank abilities are Point Blank Area of Effect while Swipe is a forward-facing Cone Area of Effect only. The disadvantage is that you must keep all mobs you are tanking in front of you and must always have your target within melee range. This can make Swipe a little tricky to use at times and can even lead to a wipe.
* One of the disadvantages of bear tanks is their limited set of last resort options. However version 3.0 has dramatically reduced issue. Frenzied Regeneration now restores a percentage of maximum health (instead of a fixed quantity as previous) and, if glyphed, increases healing received by 20%. Bears now also have the Survival Instincts ability which temporarily grants 30% of maximum health (like Last Stand). Barkskin and healing potions are now usable without reverting to caster form. Many bear druids supplement their last resort options with trinkets such as [Valor Medal of the First War].
* Version 3.0 has also added the talent Protector of the Pack, which helps mitigate magic damage somewhat, but still doesn't meet the measure of other tanks' magic damage reduction abilities. Barkskin can help mitigate, but only for some seconds out of a minute, so high magic damage fights generally don't favor druid tanks.