Post by Conestoga on Nov 24, 2008 0:17:21 GMT -5
When the Tier 4 zone of a particular army (2 of the 3 zones are controlled by either order or destro) falls during a campaign, their capital city zone becomes "attack eligible".
1. The attacker can then attack the city and break down the City Gates
2. The city then becomes contested
3. Attacker enters the first area, the War Quarter, and engages in what is described as close-quarter fighting along narrow city streets.
1. The War Quarter becomes instanced if needed, a 75v75 instance.
2. Across all instances the attacker earns victory points to capture city.
3. While the attack is blocked off in War Quarter, different objectives are scattered in area.
1. Once attacker builds up enough victory points to "capture" this area they win the city.
1. Or lose if they fail to build up enough points, and are pushed back.
1. If attacker wins, next gate opens up and gives the attacker access to the rest of the city.
1. At that time the defenders of the city have lost.
2. City gate becomes closed to defenders, but defenders do not get kicked out until you kill them or they leave on their own. However there is no defender respawning.
This is the definitive win point of PvP, and the defenders have essentially been defeated and the next phase begins....
Public Quests, Quests, Dungeons, looting, pillaging, and eventually King are unlocked to the attacker. When an opposing capital is sacked, players will be able to loot and pillage the city. Attacking players will be able to break down doors, attack the inhabitants, loot their possessions, and set buildings on fire. There will be landmark buildings to pillage and special NPCs to fight. Many of these encounters will only be available once, thus the ones who actually take part in the initial War Quarter attack and who do most of the work capturing the city will be first on the scene and will have the first shot at some of these one-off encounters.
Capital cities will contain a fortified area which will remain safe for home players throughout the duration of a siege. This area will include vital locations such as the bank and auction house, and some of the more important NPC merchants who operate out of the city. However, once a capital city is captured, players must rely on a "black market" for goods and services, meaning that everything costs more.
In each city there are two large areas where the attacker must complete public quests before they can assault the faction leader, or "King". For example in Altdorf you must complete public quests in the Temple of Sigmar and Bright Wizard College before you can attack Emperor Karl Franz.
The actual king event is an instanced encounter consisting of 24 players (four groups of six) versus the king. This fight is supposed to be the culmination of the PvE quest chapters in the game, and as a result rewards successful players with some of the best items in the game.
Players from the attacking realm will have roughly 24 hours (not finalized) to freely pillage a fallen city. Once this time period has expired the city gates reopen for home characters who can then siege the city from the WarQuarter in a reverse of other faction capturing the city. After the city is re-captured the campaign for that battlefront is re-set.
1. The attacker can then attack the city and break down the City Gates
2. The city then becomes contested
3. Attacker enters the first area, the War Quarter, and engages in what is described as close-quarter fighting along narrow city streets.
1. The War Quarter becomes instanced if needed, a 75v75 instance.
2. Across all instances the attacker earns victory points to capture city.
3. While the attack is blocked off in War Quarter, different objectives are scattered in area.
1. Once attacker builds up enough victory points to "capture" this area they win the city.
1. Or lose if they fail to build up enough points, and are pushed back.
1. If attacker wins, next gate opens up and gives the attacker access to the rest of the city.
1. At that time the defenders of the city have lost.
2. City gate becomes closed to defenders, but defenders do not get kicked out until you kill them or they leave on their own. However there is no defender respawning.
This is the definitive win point of PvP, and the defenders have essentially been defeated and the next phase begins....
Public Quests, Quests, Dungeons, looting, pillaging, and eventually King are unlocked to the attacker. When an opposing capital is sacked, players will be able to loot and pillage the city. Attacking players will be able to break down doors, attack the inhabitants, loot their possessions, and set buildings on fire. There will be landmark buildings to pillage and special NPCs to fight. Many of these encounters will only be available once, thus the ones who actually take part in the initial War Quarter attack and who do most of the work capturing the city will be first on the scene and will have the first shot at some of these one-off encounters.
Capital cities will contain a fortified area which will remain safe for home players throughout the duration of a siege. This area will include vital locations such as the bank and auction house, and some of the more important NPC merchants who operate out of the city. However, once a capital city is captured, players must rely on a "black market" for goods and services, meaning that everything costs more.
In each city there are two large areas where the attacker must complete public quests before they can assault the faction leader, or "King". For example in Altdorf you must complete public quests in the Temple of Sigmar and Bright Wizard College before you can attack Emperor Karl Franz.
The actual king event is an instanced encounter consisting of 24 players (four groups of six) versus the king. This fight is supposed to be the culmination of the PvE quest chapters in the game, and as a result rewards successful players with some of the best items in the game.
Players from the attacking realm will have roughly 24 hours (not finalized) to freely pillage a fallen city. Once this time period has expired the city gates reopen for home characters who can then siege the city from the WarQuarter in a reverse of other faction capturing the city. After the city is re-captured the campaign for that battlefront is re-set.