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Post by taallonn on Dec 10, 2008 4:19:41 GMT -5
Yep. Hunters do too much damage, and Im really too tired to link the blizz post. Bottom line is BM spec hunters are not supposed to be at the top of the damage meters so instead of bringing everyone up, BM's get nerfed. Some of it I can agree with it...some I can't as they are also nerfing steady shot which is the staple shot of all 3 hunter builds.
Lets see. Warlocks suck ass as of wrath talents pre-wrath release
Feral druids suck ass and are going to suck more ass after next patch. Boomkins are doing nice damage but damn does it get boring...entangle root..starfire..entangle root..starfire...rinse repeat...inervate...keep going til your head hits the keyboard from boredom...
And now hunters are getting it up the wazoo. I tell ya. At this rate there won't be any classes left for me to play in this game.
I'll figure out a good raid spec after the christmas present nerf of 2008 and let all the hunters know what it is...have ideas atm, but...wording on the serpent swiftness nerf has me wondering...if Bm is even viable to raid with after the nerf goes through.
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Post by taallonn on Dec 10, 2008 18:26:20 GMT -5
* Steady Shot – now only gains 10% of attack power as damage (down from 20%). * Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks. * Readiness – no longer affects the cooldown of Bestial Wrath. * Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown. * Kill Shot – cooldown reduced to 15 sec (from 35 sec). * Kindrid Spirits – now only grants 3/6/9/12/15% pet damage. * Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. * All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown. * Growl— threat generation increased by 20% (same for Voidwalker Torment). * Call of the Wild – now benefits only the hunter and his or her pet. * Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities. * Spirit Strike – reduced the period on the dot so it will work better with Longevity. * Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much. * Aspect of the Wild – now raid-wide.
EDIT: The "only" on Serpent's Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.
So it looks like they are toning down pet dps considerably is all. Which is fine considering my Dino has actually out dps'ed dps classes in heroics. Until the changes hit live i would recommend staying BM for leveling and raiding as MM still isn't close damage wise for raids and leveling MM is quite honestly torture, unless you have the gear and survival is still a joke no matter what you do. Oh and the 50/21/0 readiness build won't be close to viable after the readiness change.
Still not happy at all with steady shot nerf, but oh well I don't use an optimal shot rotation anyways and pretty much the rotation I use now is what everyone else will go to once the changes go live.
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