Post by jenner on Jan 7, 2009 18:16:32 GMT -5
HOW TO PLAY TOR ARNOC BY JENNER
Tor Arnoc is a simple grab the ball (Babble) Scenario, In this scenario there is a mountain in the center with lava flowing from it to create rivers of lava. The lava flows and land masses are static. The object of the game is be the first to 500 points or to be the highest score at the end of 15 mins. The way to score points is to hold the ball/babble that spawns on the center mountain., holding the ball/babble will not only score points for your side, it will cause the carrier damage and the longer the carrier holds it, the more damage the ball/babble will cause.. The carrier will need to have at least one healer on them to keep him up and if it is only one healer, you will need someone ready to pick up the babble/ball by the carrier, for when he dies, you need someone to pick it up.
How to play Tor Arnoc, using the flee command, you will be to the spawn point on top on the mountain before it spawns, you need to have at least one tank to stand in the center of the mountain top to try to grab it, you will also have the enemy doing the same, you need to have players near the tank, trying to knock the enemy on the mountain top, even if they do not go into the lave, you want them out of the area. the only thing the tank can worry about it getting the babble, because of this, healers need to keep the tank up. The side that can keep their tank up and knock the most people of the mountain or keep the enemy dotted (damage over time) so they get interrupted from grabbing the ball/babble will control the ball/babble.
Once you have the Ball/Babble: if you are the one lucky enough to get control of this, TAKE IT AND RUN!!!. Head back to to your starting area and make sure a healer or 2 comes with you. By defending in your area, you make it so your scenarios mates do not have a far run to get back into the fight and your enemies have to run across the whole battlefield. Another tip for everyone, but especially the babble carrier, do not let your enemy get you between them and the lava, they will knock you into the lava and if you die there, the ball/babble will be reset to the top of the mountain. Your side should try to keep a tank at the top of the mountain to grab the ball/babble in case of a reset.
Tor Arnoc is a simple grab the ball (Babble) Scenario, In this scenario there is a mountain in the center with lava flowing from it to create rivers of lava. The lava flows and land masses are static. The object of the game is be the first to 500 points or to be the highest score at the end of 15 mins. The way to score points is to hold the ball/babble that spawns on the center mountain., holding the ball/babble will not only score points for your side, it will cause the carrier damage and the longer the carrier holds it, the more damage the ball/babble will cause.. The carrier will need to have at least one healer on them to keep him up and if it is only one healer, you will need someone ready to pick up the babble/ball by the carrier, for when he dies, you need someone to pick it up.
How to play Tor Arnoc, using the flee command, you will be to the spawn point on top on the mountain before it spawns, you need to have at least one tank to stand in the center of the mountain top to try to grab it, you will also have the enemy doing the same, you need to have players near the tank, trying to knock the enemy on the mountain top, even if they do not go into the lave, you want them out of the area. the only thing the tank can worry about it getting the babble, because of this, healers need to keep the tank up. The side that can keep their tank up and knock the most people of the mountain or keep the enemy dotted (damage over time) so they get interrupted from grabbing the ball/babble will control the ball/babble.
Once you have the Ball/Babble: if you are the one lucky enough to get control of this, TAKE IT AND RUN!!!. Head back to to your starting area and make sure a healer or 2 comes with you. By defending in your area, you make it so your scenarios mates do not have a far run to get back into the fight and your enemies have to run across the whole battlefield. Another tip for everyone, but especially the babble carrier, do not let your enemy get you between them and the lava, they will knock you into the lava and if you die there, the ball/babble will be reset to the top of the mountain. Your side should try to keep a tank at the top of the mountain to grab the ball/babble in case of a reset.